Modeling/Animation Using Two Skeletons to Animate Faster When making a 3D game, at some point you have to breathe life into your character models. This is done with rigging, which involves adding bones to our character that influence how the model moves. However, when it comes to a rig, an animator’s needs doesn’t always matchContinue reading “Dev Blog #2”
Author Archives: breadboxgamesmarketing
Dev Blog #1
As development on Vylex: Rio Rumble comes along, we’re excited to start showing you our work along the way! Right here is where we will deliver monthly Dev Blogs to let you know our progress and give some glimpses inside the world of New Rio and the characters that we create. Make sure you’re stayingContinue reading “Dev Blog #1”